
I'm a hobbyist HTML5 game developer who loves building small, experimental games with minimal tools, often using nothing but pure JavaScript.
Each year, I take part in the JS13K game jam, a unique challenge where developers must fit their entire game into just 13 kilobytes.
In an age of massive AAA titles and powerful engines, I enjoy going against the current — exploring creativity through constraints, simplicity, and handcrafted code.
You can check my work and my blog dev here.